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Stop Motion Movie Making
TWO GRADE LEVELS PROVIDED: 3rd – 5th and 6th & Up

Teach your students how to make their own stop-motion brickfilm while introducing/reinforcing essential Language Arts and STEM skills! Focusing on story-building fundamentals such as character building, plot concepts and more. (Depth and length of story varies by age group.) Using tablets, animation capturing and video editing software, they will bring LEGOs to life, creating multi-scene movies with transitions, titles, credits, sound effects, and narration.

Package Details

Yearly Subscription Cost: $499          District or Multi-Course Discounts Offered

Students will learn the mechanics of stop motion and the art of creating a short film while being encouraged to build their own stories with unique characters and plot twists. The students will learn to capture pictures and animate them into stop motion. Once they have captured their stories in pictures, we will introduce film editing skills to edit, add sound and experiment with special effects. Serving as a cross-curricula program, this introduction to movie making and film editing will encourage an understanding of basic film language (i.e. scenes, editing, frame, producer, etc) while emphasizing Language Art skills.

Enjoy two levels of teaching in one course. We provide teaching options for 3rd – 5th & 6th and up. This 12-week, instructor-led, course can be used in whole or in part. It is written as a stand-alone course, but could be used as a supplement to your current technology class or as an after-school course or summer learning opportunity.

Your purchase gains you online access to everything you need for your chosen course. Each course package comes with a teacher guide, step-by-step lesson plans, worksheets, software downloads, and programming resources. Lesson plans and teacher’s guide can be easily downloaded or printed for use depending on the instructor’s preference.

*The subscription to the license for this course is limited to the students and teachers within your school (or district if district license purchase) and can only be utilized on the assigned campus during your subscription period There is no limit to the number of students or teachers that can utilize the course during the subscription period. Please review our Subscription Terms for complete term details.
Brainy Bytes curriculum follows the newest generation of ISTE, (International Society for Technology and Education), standards for students. Each of our curricula will expose students to technology and at least one other curriculum topic area (i.e., Science, Language Arts).

The following ISTE standards can be found throughout Brainy Bytes curriculum:

1C – Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1D – Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.

2B – Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

3D –Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

4A – Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4B – Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4D – Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

5D – Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

6A – Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
6B – Students create original works or responsibly repurpose or remix digital resources into new creations.
6D – Students publish or present content that customizes the message and medium for their intended audiences.

7B – Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7C – Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
Technology Requirements (for teacher and participants)

Movie Making is taught using Stop Motion Pro and You Cut apps. Both apps are available on Android and Apple.
Lesson plan and teacher guide (included)
5 Student tablets (1 per team of 2)
5 LEGO movie sets (1 per team of 2) or loose legos
Storyboards (included)
Backdrops for greenscreen
Stop motion movie examples (included)

Background pictures if students are not using greenscreen (includes a starter assortment)
Poster tack
Fishing line
LEGO platforms
Comic Book Creation
K- 2 and 3rd - 5th
Jr Programming
K - 2nd
Graphic Design
3rd - 5th and 6th & up
Game Creation 101
3rd - 5th
Game Coder Online
3rd - 5th and 6th & up
Stop Motion Movie Making
3rd - 5th and 6th & up
Individual or Group Training
(Onsite training available depending on location and number of participants.)
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