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comic Book Creation
TWO GRADE LEVELS PROVIDED: K – 2nd and 3rd – 5th

Use your imagination to create comic books with story visualizer software. Participants will learn photo capturing, editing, and storytelling skills as they use LEGOs (or other provided manipulatives) to capture and tell their stories.

It’s not just about STEM. This cross-curricula course focuses on key points for storytelling such as character building, plot, theme, and the steps of story building (beginning, middle, end; and for the older students, conflict/resolution), making it a perfect tool for Language Arts supplementation.
Package Details

Yearly Subscription Cost: $499          District or Multi-Course Discounts Offered

Teach your students how to tell a story through comic book creation while introducing/reinforcing essential Language Arts and STEM skills! Focusing on story-building fundamentals such as character building, plot concepts, and more (depending on age group). Using tablets, comic book visualizer software, and LEGOs (or your choice of manipulative… clay also makes a wonderful learning option) they will create multiple themed comic books that can be printed at home to share.

This 12-week, instructor-led course can be used in whole or in part. It is written as a stand-alone course and can be used as a supplement to your current STEM classes or as an after-school course or summer learning opportunity. The course provides two levels, K – 2nd and 3rd – 5th.

Your purchase gains you online access to everything you need for your chosen course. Each course package comes with a teacher guide (which includes best practices and steps for online teaching), step-by-step lesson plans, worksheets, software downloads, and programming resources. Lesson plans and teacher’s guide can be easily downloaded or printed for use depending on the instructor’s preference.

*The subscription to the license for this course is limited to the students and teachers within your school (or district if district license purchase) and can only be utilized on the assigned campus during your subscription period There is no limit to the number of students or teachers that can utilize the course during the subscription period. Please review our Subscription Terms for complete term details.
Brainy Bytes curriculum follows the newest generation of ISTE, (International Society for Technology and Education), standards for students. Each of our curricula will expose students to technology and at least one other curriculum topic area (i.e., Science, Language Arts).

The following ISTE standards can be found throughout Brainy Bytes curriculum:

1C – Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1D – Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.

2B – Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

3D –Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

4A – Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4B – Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4D – Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

5D – Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

6A – Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
6B – Students create original works or responsibly repurpose or remix digital resources into new creations.
6D – Students publish or present content that customizes the message and medium for their intended audiences.

7B – Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7C – Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
Technology Requirements (for teacher and participants)

Comic Book creation uses Story Visualizer: Which is a Tablet-based (Android) program and the apk file is provided with your resouces. It is NOT compatible with iOS.


Teacher Guide
Student and teacher tablets (consider a why to project your tablet screen to the classroom)
Print outs & examples (included)
Comic Book Creation
K- 2 and 3rd - 5th
Jr Programming
K - 2nd
Graphic Design
3rd - 5th and 6th & up
Game Creation 101
3rd - 5th
Game Coder Online
3rd - 5th and 6th & up
Stop Motion Movie Making
3rd - 5th and 6th & up
Individual or Group Training
(Onsite training available depending on location and number of participants.)
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